Cash_Out Progress

6 notes

one of the last items (probably) to be added to the game, the barricade
it lets you build a barricade that’ll block off enemies and break after a long time (just so you can’t trap yourself because I know some people will)

one of the last items (probably) to be added to the game, the barricade

it lets you build a barricade that’ll block off enemies and break after a long time (just so you can’t trap yourself because I know some people will)

Filed under gamedev indiedev agdg progress

9 notes

enemies now have a better visual indicator when following bloody footprint trails
hopefully this makes it easier to tell what’s actually going on, the indicator wasn’t very good before so it may have been confusing

enemies now have a better visual indicator when following bloody footprint trails

hopefully this makes it easier to tell what’s actually going on, the indicator wasn’t very good before so it may have been confusing

Filed under agdg progress gamedev indiedev gamemaker

2 notes

added proper text editing functionality to the script editor

this took me significantly longer than it should have and was about 15x harder than it sounds

Filed under agdg gamedev indiedev

10 notes

Using Google Docs To Automate Data Collection For Free

I posted about this a while ago but my blog was a lot less popular back then so I’d like to post it again as a better guide.

I don’t think many people know (don’t even know if google knows honestly), but with some work arounds, it’s possible to automatically submit data to google docs without the player even knowing (though letting the player know is probably a good idea). This can be used to track data, for balancing or testing purposes.

To start, go into Google Forms create a form with the data you’d like to collect.

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As the player will (or should) never see this info, it doesn’t have to look nice or anything. From this, create a pre-filled link, again, it doesnt need to look nice.

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To make things easier, its better to make the pre-filled replies something like “ANSWER_1″, again the player will never see this so it doesn’t really matter, this info will be taken out anyways.

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Upon clicking “submit” you’ll get a link to the pre-filled form.

This link though, still brings the player to the form. The trick, and the reason why this works at all, is it is possible to get around this by tinkering with the link. Change viewform? to formResponse?. This changes the link from a form to a successful submission link, which bypasses the form altogether and automatically submits it.

From this point, based on whatever way you’re developing your game, you just need to replace ANSWER_1 with the data being sent, sending an http get request to this link will submit the data replaced without the player ever knowing.

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I hope this is helpful, this is what I’m using right now and It’s pretty helpful for gauging whether or not changes are working as intended. Google forms even gives you the ability to send the information to a google sheets page, which is even more useful for grabbing averages.

Filed under gamedev indiedev tutorial statistics help