one of the last items (probably) to be added to the game, the barricade
it lets you build a barricade that’ll block off enemies and break after a long time (just so you can’t trap yourself because I know some people will)
one of the last items (probably) to be added to the game, the barricade
it lets you build a barricade that’ll block off enemies and break after a long time (just so you can’t trap yourself because I know some people will)
set out to see if i could make a game inside of cash_out using the scripting system
i made pong
next step DOOM
enemies now have a better visual indicator when following bloody footprint trails
hopefully this makes it easier to tell what’s actually going on, the indicator wasn’t very good before so it may have been confusing
working on some level pack scripting stuff, making a new sample mod for an upcoming update
added proper text editing functionality to the script editor
this took me significantly longer than it should have and was about 15x harder than it sounds
Cash_Out inches even closer to completion, the level themes are mostly complete now, just needs polish and more testing.
last level of cash_out is going to be a museum theme!
very early still, but here’s some footage!
I posted about this a while ago but my blog was a lot less popular back then so I’d like to post it again as a better guide.
I
don’t think many people know (don’t even know if google knows
honestly), but with some work arounds, it’s possible to automatically
submit data to google docs without the player even knowing (though
letting the player know is probably a good idea). This can be used to
track data, for balancing or testing purposes.
To start, go into Google Forms create a form with the data you’d like to collect.

As the player will (or should) never see this info, it doesn’t have to look nice or anything. From this, create a pre-filled link, again, it doesnt need to look nice.

To make things easier, its better to make the pre-filled replies something like “ANSWER_1″, again the player will never see this so it doesn’t really matter, this info will be taken out anyways.

Upon clicking “submit” you’ll get a link to the pre-filled form.
This link though, still brings the player to the form. The trick, and the reason why this works at all, is it is possible to get around this by tinkering with the link. Change viewform? to formResponse?. This changes the link from a form to a successful submission link, which bypasses the form altogether and automatically submits it.
From this point, based on whatever way you’re developing your game, you just need to replace ANSWER_1 with the data being sent, sending an http get request to this link will submit the data replaced without the player ever knowing.

I hope
this is helpful, this is what I’m using right now and It’s pretty
helpful for gauging whether or not changes are working as intended.
Google forms even gives you the ability to send the information to a
google sheets page, which is even more useful for grabbing averages.
sorry for the huge hiatus, been very very busy (university stuff and computer problems)
been working on a new level set, an office level
weaponised lobster